Star Trek: Fables of the Prime Directive (Star Trek: Corp of Engineers, Book 53)
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Related places Risa. California, USA. Related book awards Psi Phi Hall of Fame. Psi Phi Award. How do series work? Fatal Error by Keith R. Hard Crash by Christie Golden. Cold Fusion by Keith R. The Riddled Post by Aaron Rosenberg. Ambush by Dave Galanter. Some Assembly Required by Scott Ciencin.
No Surrender by Jeff Mariotte. Caveat Emptor by Ian Edginton. Past Life by Robert Greenberger. Oaths by Glenn Hauman. Enigma Ship by J. Steven York. Book 1 by David Mack. Wildfire Book 2 by David Mack. Home Fires by Dayton Ward. Age of Unreason by Scott Ciencin. Balance of Nature by Heather Jarman.
Breakdowns by Keith R. Aftermath [novella] by Christopher L. Ishtar Rising Book 1 by Michael A. Ishtar Rising Book 2 by Michael A. Buying Time by Robert Greenberger. Collective Hindsight Book 1 by Aaron Rosenberg. Collective Hindsight Book 2 by Aaron Rosenberg. The Demon Book 1 by Loren L. The Demon Book 2 by Loren Coleman. Corps of Engineers: Aftermath by Christopher L. Ring Around the Sky by Allyn Gibson. Orphans by Kevin Killiany. Grand Designs novella by Dayton Ward. The number of eBooks published per year would be reduced from twelve to six, to allow other ranges to be developed.
It was announced in March that original eBook publications from Pocket Books would go on hiatus following the end of Slings and Arrows — trade paperback reprints of the existing eBooks would continue. Series editor Keith R. DeCandido noted that the concept " was about ten years ahead of its time " and so failed to find the audience it needed, just as devices such as the Amazon Kindle entered the market.
Although original eBooks returned in , the Corps of Engineers series has not featured among them. However, the characters have made cameo appearances in other novels set in the 24th century. But out of her list of murder suspects, there's only one who matters: Elder, the future leader of the ship and the love she could never have seen coming. Age of Exploration : Book 3.
They named him Thorn. They told him he was of their people, although he was so different. He was ugly in their eyes, strange, sleek-skinned instead of furred, clawless, different. Yet he was of their power class: judge-warriors, the elite, the fighters, the defenders. Thorn knew that his difference was somehow very important -- but not important enough to prevent murderous conspiracies against him, against his protector, against his caste, and perhaps against the peace of the world.
But when the crunch came, when Thorn finally learned what his true role in life was to be, that on him might hang the future of two worlds, then he had to stand alone to justify his very existence. Agent Cormac Series : Book 1. Gridlinked is a science fiction adventure in the classic, fast-paced, action-packed tradition of Harry Harrison and Poul Anderson, with a dash of cyberpunk and a splash of Ian Fleming added to spice the mix.
Cormac is a legendary Earth Central Security agent, the James Bond of a wealthy future where "runcibles" matter transmitters controlled by AIs allow interstellar travel in an eye blink throughout the settled worlds of the Polity. Unfortunately Cormac is nearly burnt out, "gridlinked" to the AI net so long that his humanity has begun to drain away. He has to take the cold-turkey cure and shake his addiction to having his brain on the net.
With the runcible out, Cormac must get there by ship, but he has incurred the wrath of a vicious psychopath called Arian Pelter, who now follows him across the galaxy with a terrifying psychotic killer android in tow. And deep beneath Samarkand's surface there are buried mysteries, fiercely guarded. This is fast-moving, edge-of-the-seat entertainment, and a great introduction to the work of one of the most exciting new SF talents in years.
Series: Star Trek: Starfleet Corps of Engineers
Agent Cormac Series : Book 2. Outlink station Miranda has been destroyed by a nanomycelium and, because of this method of sabotage, the alien bioconstruct, Dragon — a creature as untrustworthy as it is gigantic — is thought to be involved. Sent on the titanic Polity dreadnought, the Occam Razor, Agent Cormac must investigate this, and resolve the question of Masada, a world about to be subsumed when the line of polity is drawn across it. But the biophysicist Skellor has not been captured, and controls something so potent that Polity AIs are prepared to hunt him down forever, to prevent him using it.
On Masada the rebellion can never rise above ground as the slave population is subjugated by orbital laser arrays controlled by the Theocracy in their cylinder worlds, and by the fact that they cannot leave their compounds. For the wilderness of Masada is without breathable air, and out there roam the monstrous hooders, siluroynes, and the weird and terrible gabbleducks.
Agent Cormac Series : Book 4. From years in the future, a runcible gate is opened into the Polity and those coming through it have been sent specially to take the alien 'Maker' back to its home civilization in the Small Magellanic cloud. Once these refugees are safely through, the gate itself is rapidly shut down - because something alien is pursuing them. The gate is then dumped into a nearby sun. From those refugees who get through, agent Cormac learns that the Maker civilization has been destroyed by pernicious virus known as the Jain technology.
This, of course, raised questions: why was Dragon, a massive bioconstruct of the Makers, really sent to the Polity; why did a Jain node suddenly end up in the hands of someone who could do the most damage with it? Meanwhile an entity called the Legate is distributing pernicious Jain nodes Agent Cormac Series : Book 5.
The Polity is under attack from melded AI entity controlling the lethal Jain technology, but the attack seems to have no coherence. Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance. Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war.
Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that alien entity and dragged to the heart of things; to wake the makers of Jain technology from their five million year slumber. Alex Benedict : Book 1. Christopher Sim changed mankind's history forever when he forged a rag-tag group of misfits into the weapon that broke the alien Ashiyyur. But now, one man believes Sim was a fraud, and Alex must follow the legend into the heart of the alien galaxy to confront a truth far stranger than any fiction.
Alex Benedict : Book 3. Thousands of years after an entire colony mysteriously disappears, antiquities dealer Alex Benedict comes into possession of a cup that seems to be from the Seeker, one of the colony's ships. Investigating the provenance of the cup, Alex and his assistant Chase follow a deadly trail to the Seeker-strangely adrift in a system barren of habitable worlds.
But their discovery raises more questions than it answers, drawing Alex and Chase into the very heart of danger. Alex Benedict : Book 4. Interstellar antiquities dealer Alex Benedict receives a cryptic message asking for help from celebrated writer Vicki Greene - who has been mind-wiped. She has no memory of her past life, or of her plea for assistance. But she has transferred an enormous sum of money to Alex, also without explanation.
The answers to this mystery lie on the most remote of human worlds, where Alex will uncover a secret connected to a decades-old political upheaval - a secret that somebody desperately wants hidden, though the price of that silence is unimaginable…. Allliance-Union: Company Wars : Book 1.
Star Trek: Starfleet Corps of Engineers
Bird and Ben are free-runners, prowling the asteroid belt for that one major strike that will make them rich. When they come across another free-runner ship, adrift and inhabited by a half-crazy spacer named Dekker, they decide to tow him in and claim his ship for salvage. Then the body of Dekker's partner is discovered, and Bird and Ben find more than their livelihood is in danger.
Allliance-Union: Company Wars : Book 2. Ben Pollard thinks he's traded the perils of the Belt for security as an Earth-based computer jockey for United Defence Command. Then he's forced to perform a mission of mercy - and lands on an isolated, intrigue-riddled space station. In Hellburner, her newest novel, Hugo Award winner C. Cherryh returns to the best-selling universe of Heavy Time, Cyteen, and Downbelow Station, and creates a story of multi-global conspiracy, power politics, and military in-fighting.
Here the stakes are nothing less than the future of humanity. He's been named next-of-kin to a man he never wanted to even see again: Paul Dekker, a young pilot who attracts crises like dead flesh draws flies. The centerpiece of a top-secret war project, Dekker has just lost his entire crew in a mysterious freak accident and lost his mind to amnesia from an attempted suicide. Or attempted murder. Together they had once smashed the criminal cover-ups of a mining cartel. In this subtle, dark contest with mysteries that deepen by the hour and rules that change without warning, Pollard, Kady, Aboujib and Dekker must survive kidnapping, sabotage, ambush, riots, kangaroo courts, conspiracy, and treason - only to become lab animalsin the frontline of an endless war for humanity's soul.
The two couples are being programmed to crew an experimental deathship no one has been able to control.
And to escape the quagmire of manipulation, Pollard and his companions must master and wield the awesome power of - Hel. Allliance-Union: Company Wars : Book 4. The fateful meeting between the owner of a tramp star-freighter that flies the Union planets under false papers and fake names and a proud but junior member of a powerful starship-owning family leads to a record-breaking race to Downbelow Station--and a terrifying showdown at a deadly destination off the cosmic charts.
Allliance-Union: Company Wars : Book 5. She is jobless, homeless and starving. Once a marine, she enlists on the first ship that docks, only to find it crewed by her sworn enemies whose mission is to hunt down the fleet Bet has spent her life serving. Allliance-Union: Company Wars : Book 6. A social outcast, Thomas Bowe is caught between the rivalry of two merchant spaceships, one headed by his father and one by the woman whom his father had raped long ago.
Allliance-Union: Company Wars : Book 7. With a truce declared between the major powers, war hero Captain James Robert Neihart returns to the Alliance station of Pell to reclaim one of the Merchanters' own. During the Company Wars, Finity's End had to leave a pregnant crew member on Pell and was unable to retrieve her orphaned son. The Neiharts want their lost cousin back out of love, but also because the war has cost Finity's End a generation.
No babies have been born, while half the crew--half the family--are dead, making the prodigal youth even more precious. But Fletcher Neihart has left Pell for the planet Downbelow where, after a childhood spent in uncaring foster homes, he's found happiness working with the hisa--Downbelow's mystic, peaceful natives.
He even has a beautiful girlfriend. The last thing he wants is to be dragged into space. He has no choice. Fletcher is reunited with a home he's never seen. From having no family, he's now surrounded by kinfolk--all battle-scarred strangers more alien than the non-human hisa. Like Jeremy, the hero-worshipping twelve-year-old, JR, groomed to be a captain and growing into leadership, Madelaine, ship's attorney, and Fletcher's great-grandmother.
And the Neiharts must deal with a resentful hostage who bears their name and features, but knows nothing of their history, traditions or lives. Meanwhile, Finity's End flies toward conflict and danger. For Captain Neihart is forging a treaty among the worlds, stations and Merchanters; and opponents will try ambush, sabotage, and murder to stop him. By journey's end the hope for peace will depend on whether JR, Jeremy and the crew can uphold Merchanter honor; and whether Fletcher, guided by a gift from the hisa, can learn to trust Allliance-Union: Hanan Rebellion.
Yet she was more closely related to her human prisoner, Kurt Morgan, though their star nations had been bitter enemies for two thousand years. She granted Kurt Moragn his lfie, but for a price: that he remain indebted to his captors, immersed in an alien environment which threatened to drive him mad. Beset with doubts, Kurt accepted the terms of his capture and despite his misgivings became intrigued with his life. For he shared something unique with his captor--both of them had survived the destruction of their worlds.
And then they realized that the world on which they now lived was on the brink of a devastating war, and they were perhaps the only two sentient beings there who understood the ultimate sacrifice that might come from such a conflict. Could they save this world, or would they die with their adopted planet, humanity's orphans at the edge of space. Hunter of Worlds: The Iduve were the most advanced spacefaring race in the galaxy. They traveled where they pleased in giant city-sized vessels, engrossed with their own affairs. The Iduve were humanoid, but they differed from Earth's own humans in one significant way: they were pure predators incapable of human emotion.
Aiela was a world-survey officer who found himself abducted to serve the Iduve clanship Ashanome. Forcibly mind-linked with two other captives, life for Aiela became wholly dedicated to the service of his captors. But then the Ashanome came to the world of Priamos, a war-torn planet caught in a struggle between humans and the alien race known as the amaut. When she discovered that her fugitive brother was hiding there, Chimele, leader of the Ashanome , was willing to sacrifice this entire world to destroy him.
And Priamos' only hope for survival lay with Aiela and his fellow captives Allliance-Union: Hanan Rebellion : Book 1. The leader of the Hana was a Priestess-Ruler in a world of humanoid aliens. Allliance-Union: Hanan Rebellion : Book 2. The Iduve were the most advanced spacefaring race in the galaxy. No one at Meetpoint Station had ever seen a creature like the Outsider. Little did he know when he threw himself upon the mercy of The Pride and her crew that he put the entire hani species in jeopardy and imperiled the peace of the Compact itself.
For the information this fugitive held could be the ruin or glory of any of the species at Meetpoint Station. Pyanfar Chanur thought she had seen the last of Tully, the lone human who had so disrupted the peace of Meetpoint Station and gained the Chanur clan the enmity of half a dozen races as well as their own. But Tully is back, bringing with him a priceless trade contract with human space. A contract which would mean vast power, riches, and a new hornet's nest for Pyanfar and the Pride.
When the kif seize Hilfy and Tully, Pyanfar and her shipmates enter into a simple rescue attempt that soon becomes a deadly game of interstellar politics. When those aliens entities called "humans" sent their first exploration ship into Compact space, the traditional power alliances of the seven Compact races were catastrophically disrupted. And, giving shelter to Tully, the only surviving human, Pyanfar Chanur and her feline hani crew were pitched into the center of a galactic maelstrom, becoming key players in a power game which could cause an intersteller war, or bring the last hope for peace between eight barely compatible alien races.
Hilfy Chanur, young captain of the merchant ship Chanur's Legacy , accepts a commission from a dignitary on the planet Meetpoint to deliver a religious artifact to nearby Urtur Station. The arrangement soon becomes a tangle of interstellar intrigue as Hilfy and her crew battle kidnappers, assassins, and smooth politicians while fighting their own inborn prejudices.
Allliance-Union: Unionside : Book 1. Set in the same future as the Hugo-winning Downbelow Station, but fully self-contained, this is a story on the classic theme of human understanding of the alien. Once again, Cherryh proves herself a consistently thoughtful and entertaining writer. Allliance-Union: Unionside : Book 2. In a futuristic world of cybernetics, two young friends become trapped in an endless nightmare of suspicion, surveillance, programmable servants, a centuries-old ruling class, and an enigmatic woman who rules them all.
Ancient Shores : Book 1. It turned up in a North Dakota wheat field: a triangle, like a shark's fin, sticking up from the black loam. Tom Lasker did what any farmer would have done. He dug it up. And discovered a boat, made of a fiberglass-like material with an utterly impossible atomic number. What it was doing buried under a dozen feet of prairie soil two thousand miles from any ocean, no one knew. True, Tom Lasker's wheat field had once been on the shoreline of a great inland sea, but that was a long time ago - ten thousand years ago.
Ancillaryverse : Book 1. A power-driven young woman has just one chance to secure the status she craves and regain priceless lost artifacts prized by her people. She must free their thief from a prison planet from which no one has ever returned. Ingray and her charge will return to her home world to find their planet in political turmoil, at the heart of an escalating intergalactic conflict.
Together, they must make a new plan to salvage Ingray's future, her family, and her world, before they are lost to her for good. Ancillaryverse: Imperial Radch. Anthologized in Galactic Empires , edited by Neil Clarke. Read this story online for free at Electric Velocipede. Read this story online for free at Tor. Ancillaryverse: Imperial Radch : Book 1. Breq is both more than she seems and less than she was. Years ago, she was the Justice of Toren -- a colossal starship with an artificial intelligence linking thousands of corpse soldiers in the service of the Radch, the empire that conquered the galaxy.
An act of treachery has ripped it all away, leaving her with only one fragile human body. And only one purpose -- to revenge herself on Anaander Mianaai, many-bodied, near-immortal Lord of the Radch. Ancillaryverse: Imperial Radch : Book 2. Breq -- the soldier who used to be a spaceship -- is serving the emperor she swore to destroy. She's been given her own warship, her own crew, and ordered to the only place in the galaxy she would have agreed to go: to Athoek Station, to protect the family of the lieutenant she murdered in cold blood.
Athoek was annexed by the Empire some years ago, and by now everyone is fully 'civilised'. Or should be - but everything is not as tranquil as it appears. Old divisions are still troublesome, Athoek Station's AI is restless, and it looks like the alien Presger might have taken an interest in what's going on. With no guarantees that their interest is benevolent. Ancillaryverse: Imperial Radch : Book 3.
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For a moment, things seem to be under control for the soldier known as Breq. Then a search of Atheok Station's slums turns up someone who shouldn't exist -- someone who might be an ancillary from a ship that's been hiding beyond the empire's reach for three thousand years. Meanwhile, a messenger from the alien and mysterious Presger empire arrives -- as does Breq's enemy, the divided and quite possibly insane Anaander Mianaai, ruler of an empire at war with itself.
Anaander is heavily armed and extremely unhappy with Breq. She could take her ship and crew and flee, but that would leave everyone at Athoek in terrible danger. Breq has a desperate plan. The odds aren't good, but that's never stopped her before. Apotheosis : Book 1. It's been nearly years since the collapse of the Confederacy, the last government to claim humanity's colonies. So when signals come in revealing lost human colonies that could shift the power balance, the race is on between the Caliphate ships and a small team of scientists and mercenarys. But what awaits them all is a threat far beyond the scope of any human government.
Archangel One : Book 1. An elite squadron must go undercover behind enemy lines in this thrilling new space adventure from the author of the Odyssey One series. Humanity has reached an uneasy truce with the Empire--but unless the allies bring the fight to the enemy, extinction is all but assured. In preparation for the inevitable next war, Commander Stephen Michaels is at the helm of the Archangel Squadron, and his orders are simple: go rogue. Disguised as mercenaries, Commander Michaels and the Archangels seek valuable intelligence on their imposing foe. Their mission takes them deep into uncharted territory, where they make inroads with the Empire, fiercely guarding their true identities and purpose.
Fighting for the enemy goes against everything they stand for, but these are desperate times. As their deception increases, so does the risk. With the Empire's deadliest secrets within reach, Commander Michaels and the Archangels accept a mission that will take them even deeper into the Imperial fold. They know all too well that one wrong step won't just end their lives--it could end their entire civilization. Arcot, Morey and Wade : Book 1. The arrival of an unseen dark sun whose attendant marauders aimed at the very end of civilization in this Solar System These were the three challenges that tested the skill and minds of the brilliant team of scientist-astronauts Arcot, Wade, and Morey.
Their initial adventures are a classic of science fiction which first brought the name of their author, John W. Campbell, Jr. Arcot, Morey and Wade : Book 2. Following the repulsion of the invading Black Star, the threesome put together a faster-than-light spaceship, and find: The fugitive planets of the Black Star; A frozen cemetary-world of a lost race; And a knock-down, drag-out interplanetary war in another galaxy! Arcot, Morey and Wade : Book 3. The alien spaceship was unthinkably huge, enormously powerful, apparently irresistible.
It came from the void and settled on Earth, striking awe into the hearts of all who saw it. Its mission, however, was not conquest -- but a call for help! First contact was a job for the brilliant team of scientists, Arcot, Wade, and Morey. And what they received was an offer of an alliance against an invading foe so powerful that no known force could turn it back! John W. Here is a classic space opera that may never be surpassed!
Astropolis : Book 1. In the forty-third millennium of human history, Imre Bergamasc awakens after two hundred years to the realization that he has been the victim of an elaborate murder plot - a plot that also destroyed the intergalactic transport milieu known as the Continuum.
But now that Imre has been reborn, he will stop at nothing to help bring forth the rebirth of the galaxy. Azean Empire : Book 1. In Conquest Born is the monumental science fiction epic that received unprecedented acclaim-and launched C. Friedman's phenomenal career. A sweeping story of two interstellar civilizations-locked in endless war, it was nominated for the John W. Campbell Award. Babylon 5 : Book 2. A deadly conspiracy from Mars succeeds in stripping Ivanova of her command and forcing the Babylon 5 loyalists into action.
Launching an unprovoked attack upon the Federation, the Klingons have broken the terms of the Organian Peace Treaty — leaving the Enterprise stranded deep in uncharted space, cut off from the rest of the Federation fleet. Captain Kirk and the crew find themselves in the middle of an undeclared war waged by the Klingon Empire. The Organians should be consulted about the war, but their entire planet has disappeared — or been destroyed. Commander Scott rigged an experimental modification of the transporter system, designed to enable a tachyon replica of Mr.
Spock to travel faster-than-light to Organia. But the experiment failed. Suddenly there were two Mr. One is the true First Officer of the Enterprise. The other is his complete opposite, a traitor whose very existence poses a grave threat to the crew, the ship, and the Federation itself. One of the Spocks must die. But which one? On a routine mission, Captain Kirk and the crew of the starship Enterprise detect a rogue planet dubbed Anomaly orbited by a miniature black hole.
This seems to contravene all scientific laws. Assuming that the system is artificial, Captain Kirk leads a landing party to the planet's surface, where they become trapped. The crew find themselves at the center of a galactic conflict, in which an alien race is threatening to invade Federation space. McCoy, Mr. Spock, and Captain Kirk must participate in a series of trials that will determine not just their survival, but that of the Federation. Katalya Tremaine is a brilliant scientist, but behind her logical facade lies an irrational loathing: she hates Vulcans.
So when she is paired with Spock on a mission to the planet Arachne, she deduces that the planet isn't big enough for both of them. It is a tense situation, made worse when the other members of the team are killed by insectoid natives. Spock and Tremaine are stranded alone on the planet - and utterly dependent on each other for survival. Due to a series of freak ion storms, the Neutral Zone separating the Federation from the Romulan Empire will soon shift - and the planet Arachnae will fall entirely within Romulan space.
Our mission: seek out intelligent life there and, if it exists, offer full Federation protection. To help us complete the necessary surveys, Dr. She is the Federation's foremost expert on the exobiology of this region - and, as I have just discovered, has a fanatical hatred of any and all things Vulcan I have logged an official protest with Starfleet Command. Her behavior towards Mr. Spock is not only a disgrace to both her uniform and the Federation but also threatens the success of our mission While investigating rumors of renewed activity by the Klingon Empire within the Galactic Core, the Enterprise made contact with a shuttlecraft from the USS Rickover, a starship presumed lost with all hands over 20 years ago.
The lone occupant of that shuttlecraft - Thomas Clayton, once my roommate at Starfleet Academy, now the self-proclaimed chosen son and favored prophet of a deity he calls Ay-nab.
I had planned on disregarding Clayton entirely - until control of our engines was seized by an as-yet-unexplained outside force On an urgent mission of mercy to a dying colony, the USS Enterprise is diverted from its course by Enowil, an unpredictable exile in charge of a world gone mad. With a Klingon and a Romulan warship already under his control, Enowil puts Kirk and his crew through an agonizing, dangerous test of wits while the colonists of Epsilon Delta 4 await evacuation - or certain death.
I am faced with one of the most difficult decisions of my career. Three days ago, the Enterprise was ordered to proceed at maximum warp to Epsilon Delta 4, where colonists are slowly dying of radiation poisoning.
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Our journey there was interrupted when Enowil, an eccentric being of unbelievable power, seized control of the ship, as well as one Klingon and one Romulan star cruiser. Offering anything in his power to give as a reward, he has asked all of us for help in solving what he refers to as a "private matter. If I decline, if I take the ship and leave, both the Romulans and the Klingons have a chance to obtain what could be an unstoppable weapon But if I stay, I am surely condemning the colonists on Epsilon Delta 4 to a slow and painful death Here Kirk, Spock and their Enterprise mates, trapped, face terrifying death.
And if by some miracle they escape, they will confront the roving killers of the Klingon Empire! As Captain Kirk and members of his landing party are held prisoner aboard the alien planetoid, the Enterprise - ensnared in a trap - loses power and begins to descend on a collision course with the planetoid.
Captain James T.
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Kirk and the crew of the Enterprise face a foe of incredible power and intelligence - a nightmare image from humanity's past. Captain's log, stardate This is being recorded by Science Officer Spock, temporarily in command. The Enterprise is currently in orbit around an alien "starship" actually an artificial planetoid approximately They are currently detained in a prison cell, awaiting interrogation. Far more immediate is the condition of the Enterprise. The ship has been 'snared' by wires apparently composed of the same material as the alien craft a substance harder than any known to Federation science -- wires which are draining off our power reserves at an alarming rate.
We appear to have the choice of remaining on board the Enterprise and crashing to the surface of the planetoid once our power is gone , or joining the Captain inside the alien spacecraft. A fascinating dilemma. While on shore leave at Starbase 13, Captain Kirk and his officers meet the renowned senseo-artist Gilla Dupree, a pale and fragile woman desperately seeking her lost father, Jacob Kell. When Kirk learns that Kell was last seen on Heartland, a planet that was quarantined after one hundred colonists went mad, he decides to help Gilla retrieve her father, while removing him to enforce the quarantine.
The crew of the Enterprise discovers that the native inhabitants of Heartland, the demonic-looking Danons, constructed a massive god-like super-computer called the Great Machine to help win an ancient war. However, as this ancient race nears extinction, the Great Machine becomes desperate to find someone to take the place of the Danons. Most humanoids go insane when they encounter the machine - Jacob Kell was one of the very few who were strong enough to act as the Great Machine's instrument. Gilla, who is dying from a massive and untreatable tumor, refuses to abandon her father to this fate.
She gives her last days to take his place so that he may live. Kirk attempts a rescue but barely escapes with his life. He is forced to recommend a continuation of the quarantine to Starfleet while a woman he loves dies on the planet below him. The Enterprise is ordered to the planet Perry, which was the destination of a group of colonists three hundred years ago. They arrive to find an utterly peaceful society, where no one is able to even think of violence. However, there are a few people, known as Immunes, who are resistant to the complete peace, and they capture Captain Kirk, Spock, McCoy, Uhura, and Kelly Davis, a Doctor temporarily on board the Enterprise as she recovers from an explosion in a transporter room.
On board the Enterprise , Scotty is faced with more trouble from a Klingon Commander named Korol, who has sworn a blood oath to kill Kirk. The situation on board the Enterprise is now critical. That strange "disease" accidentally brought back from Perry's Planet by the landing party has made it impossible for us to even think about committing an act of violence: as long as the Klingons continue their sporadic firing, we are helpless, unable to leave orbit or use the transporter and still maintain our shields at the necessary level.
For now, we can only maintain a defensive posture - and before too long, the ship's failing dilithium crystals will prevent even that. Because we have been unable to contact Captain Kirk or the rest of the landing party for several hours, I've held off taking any action, but our position is deteriorating rapidly. In short, we are running out of options. On a routine mission in deep space, Captain James Kirk and the crew of the Enterprise discover a lost city, drifting in space, more than 20 years from the nearest Human colony.
Its inhabitants are human, but so isolated that they are unable to grasp the existence of other worlds besides their own. Outsiders must be demons. Earth is a place that exists only in legend, in the tales of their ancestors. But time is running out for this forgotten civilization The U. Enterprise undertakes a highly sensitive mission, ferrying ambassadors from across the Federation to controversial peace talks.
And the killer may be an Enterprise crew member - maybe even Captain James T. Sondra Marshak Myrna Culbreath. Spock, Doctor McCoy and the other crewmen of the Starship Enterprise experience a stunning double-shock. The first, painful blow is Captain Kirk's tragic death. Then, Captain Kirk's miraculous rebirth reveals the most awesome force the Enterprise has ever encountered. Spock is forced into a desperate gamble for Kirk's human soul against Omne - the ultrahuman emperor of life beyond life, and death beyond hell.
Omne, a genius megalomaniac who seeks immortality, has discovered a way to create a perfect duplicate of a sentient creature. As part of a plot against the Federation, he lures the Enterprise to his highly-protected planet, where Captain Kirk is apparently killed while breaking the Prime Directive. When Spock returns to the planet to confront Omne about Kirk's death, he is met with not one but two living, breathing Kirks - the original and a very convincing duplicate.
Aided by the unnamed Romulan Commander from "The Enterprise Incident", Spock and the two Kirks attempt to shut down Omne and protect the balance of power. With the Romulans approaching the boundaries of Federation space and the Klingons threatening to break the Organian peace treaty, Captain Kirk and his crew face a new peril in the person of Omne, the powerful and twisted creator of the Phoenix process. Battlestar Galactica: Classic. Battlestar Galactica 1 : Book 1. Glen A.